How Esports in Classrooms is Increasing Interest in STEM Activities and Encouraging Student Leadership – Digital Promise

How Esports in Classrooms is Increasing Interest in STEM Activities and Encouraging Student Leadership

December 18, 2024 | By

At Martin Luther King, Jr. Middle School in Atlanta, the integration of esports and gaming into classrooms has been a catalyst for fostering student leadership, igniting interest in STEM, and promoting teamwork outside of traditional learning. Students are emerging as leaders through their involvement in these activities, which offer opportunities for personal growth that extends beyond the gaming world, and help to develop emotional intelligence, empathy, and resilience—skills that are essential for future success.

The school’s participation in Verizon Innovative Learning Schools equipped all students with internet-connected devices and a technology-centric curriculum, ensuring they have the tools necessary to explore their interests in STEM activities like esports, gaming, and more, and that teachers have the tools needed to integrate technology into classrooms.

Whether through competitive gaming or cooperative play, students are learning how to work together, communicate effectively, and solve problems as a team. Seventh graders Amelia and Torrey, two student leaders at King, not only participate but also take the initiative to organize events, support younger students, and create a welcoming environment for newcomers. Their efforts help foster a school culture that values inclusivity, responsibility, and peer mentorship. “It taught me how to have good sportsmanship. I learned to shake my opponent’s hand and say, ‘good game,’” Torrey reflected.

Because esports participants are traditionally predominantly male, Amelia is passionate about empowering other girls in gaming. “It inspires girls to join these kinds of alternative sports because it shows them that they can do anything,” she said. “It made me expand my interests and grow my confidence.”

This learner-centered technology integration is a key indicator of powerful learning propelled by technology, one of the five domains of Digital Promise’s Digital Equity Framework.

Through esports, students are exposed to the technical aspects of gaming, learning skills that can be directly applied to real-world STEM concepts. Nia Cannon, an instructional technology specialist and gifted lead teacher at King, witnessed firsthand how the availability of technology can spark interest in STEM activities. “Having more access to technology has boosted my students’ interest in STEM activities not only through esports, but also in other areas like robotics and coding,” she said. “They now have the tools to explore gaming, build skills, and connect it to real-life STEM ideas, making learning more fun and engaging.”

The access to technology that comes with being a Verizon Innovative Learning School has helped create a supportive environment where students like Amelia and Torrey who are passionate about gaming can thrive, Nia said. “These students have formed their own connections, similar to how athletes or artists come together. Their excitement and enthusiasm show just how engaged they are.”

Ready to bring esports to your school? Register for Verizon’s free Spring 2025 esports league for middle and high school students. Like Amelia and Torrey, students will compete in esports while developing their leadership, teamwork, and collaboration skills.

Learn more about Verizon Innovative Learning Schools and find out if your school is eligible to join.

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