“[As part of the challenge] I learned that if I make [the local issue] relevant to their life or something that they’re trying to do in the future, it brings more engagement. One of my favorite strategies [to engage students on the topic of eSports] was called a Problem Tree. The trunk of the tree represents the main problem, the roots represent the causes and the branches represent the effects. As an educator, this resource was very helpful to me when posing questions to my students. It gave me the ability to let go and the resource pulled responses out of my students,” Murray said.
Ciena Solutions Challenge Engage Activities reference the stages of the design thinking process and can help students develop awareness of the challenge topics, empathize with the people affected, connect with the community, and define a challenge to work on. Examples include the Noticing Journal, Empathy Interview, Build a Partnership, and Create a Problem Tree. See all Engage Activities in the Resource Library.
Murray encourages educators to let students fail in a safe space. “Teachers must allow for students to fail in a safe space. If you see that they are doing something that won’t work out, don’t stop them. When it doesn’t work, you are there to ask students ‘What happened?’ As educators we have to let go of control. It is the students’ opportunity to show us what they know, what they can do and we can trust students to learn how to solve problems that we may never see coming,” Murray said.