Objective: Students will create something that combats climate change and its impacts in their local community.
Tools/Materials Required: As needed
Depth of Knowledge: Extended Thinking
Teacher’s notes are in purple. For the student’s version, see Climate Champions Student Guide.
This challenge draws from UN Sustainable Development Goal 13: Climate Action, which seeks to take urgent action to combat climate change and its impacts.
Get started by considering the guiding questions below:
Learn more about Climate Action by exploring resources on climate change:
As you explore resources on climate change, you may find that climate change and its impacts relate to other Sustainable Development Goals that you care about. A few examples: sustainable infrastructure (Goal 9) can be more resistant to the impacts of climate change; some impacts of climate change are found to increase inequality within and between communities (Goal 10); Globally, women and girls are more vulnerable to the impacts of climate change (Goal 5). How might these connections inform what you will create for this challenge? The goal is to design something that combats climate change in your community; What you create–whether a campaign or service, a product or device, a simulation, or anything else–is up to you.
The open-ended nature of this project also presents a great opportunity to use the Challenge Based Learning framework. You may generate additional guiding questions on your own or use the CBL framework on health.
Educators may also want to explore resources on teaching about climate from the NEA and CLEAN.
Practice a Thinking Routine
Practice Needfinding
Build Skills
What skills do you need to practice to create your solution?
These are just a few suggestions among endless possibilities. Brainstorm what your project could be and gather the necessary resources to help you complete it.
Go out and create your project!
The goal of this challenge is to create something that helps combat the impacts of climate change in your community. You may create anything from a campaign or service, to a product or device, a simulation, and much more.
Produced by Digital Promise Global, with thanks to the Open Educational Resources listed throughout this guide. Distributed to Learning Studios schools as part of HP, Inc. and Microsoft’s Reinvent the Classroom.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. You may share this project or modified versions of it under this same license.